Here’s what I’ve been pouring my heart and soul into since the day WWDC 2014 ended: Flare 2. We started working on this project well before WWDC. A significant redesign that put content first had been completed. A lot of code had been written and the app was working well. But… WWDC was a cornucopia […]
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The new Devices window in Xcode 6 has been a constant source of grief for the past few months. Getting device logs was an exercise in frustration which usually resulted in me admitting defeat (and without my logs.) Over the weekend, I found a 2.21 GB answer: I’ve been developing iOS apps since the beginning […]
I’ve been using the Unix command line since 1983 and like most software developers, the Terminal app is a permanent fixture in my Dock. Over the years I’ve learned a lot of things that make working in this environment more productive, but even old dogs like me are constantly learning new tricks. As much as […]
There’s no doubt in my mind that Apple is going to overhaul the look of Mac OS X in the next version. As more and more apps bridge the gap between the desktop and mobile, the lack of consistent branding and design across platforms is becoming a problem. I fully expect to see flatter user […]
When sizing fonts with CSS, there’s a rule of thumb that states: 1em = 12pt = 16px = 100% There are even handy tools that help you calculate sizes based on this rule. But this rule of thumb leaves out a very important piece of information. And without that information, you could be left wondering […]