Mac App Store guide

It’s no secret that the Mac App Store is a terrific new distribution channel for developers. Apple also provides plenty of documentation on how to prepare your app for submission. Unfortunately, there’s not much information on how to create a product that can also be distributed through more traditional channels, such as your own product […]

Don’t design for early adopters

If you’re like me, the iPad has changed how you look at computers in just a matter of weeks. The possibilities for this device seem endless. It’s natural at this point to start thinking about the future, and to do that thinking in terms of the past. As an example, we’ve been getting plenty of feature […]

Benchmarking in your lap

It’s been a little over 2½ years since I last looked at the performance of Apple’s mobile devices. A lot has changed with the software and hardware since then, let’s take a look at how the new iPad compares to the devices we’re more familiar with. Native performance Test iPad/3.2 iPhone 3GS/3.0 Faster by 100,000 […]

UDID not

Here we are on the brink of a new iPhone OS product introduction and developers are facing yet another crunch with device IDs for Ad Hoc testing. Apple currently lets each iPhone developer, whether a company or an individual account, assign 100 devices for testing purposes. A large chunk of those available devices get used […]

Year two

As we approach the first anniversary of selling things on the iTunes App Store, I’d like to take the opportunity to look at where we’ve been and where we’d like to go. A lot of good things have happened since last July 11th, but there’s still much room for improvement. Note: These words may be […]