The Origin of Tweet

Last week, one of my colleagues informed me that the word “tweet” was now included in the Oxford English Dictionary (see “Quiet announcement” at the end of the page.)

The noun and verb tweet (in the social-networking sense) has just been added to the OED. This breaks at least one OED rule, namely that a new word needs to be current for ten years before consideration for inclusion. But it seems to be catching on.

John Simpson
Chief Editor, Oxford English Dictionary

It’s not everyday that a word you helped create gets added to this prestigious publication, so I thought I’d share a bit of the early history of the word “tweet.”

In the early days of Twitter, the service used “twittering” as a verb and “twitter-ers” as a noun. The December 2006 newsletter is a great example of the lingo that was in use back then:

From: "Biz Stone"  
Date: Wed, 06 Dec 2006 07:51:31 +1100
Subject: Twitter Now Supports AIM and More

Hello Twitter-ers!

Things are really heating up at Twitter headquarters these days.  Last month, the number of Twitter users doubled and it looks like it's going to double again before we run out of December. We  thought the best way to react to all this positive activity would be to keep on making improvements. So come on by and check out  http://twitter.com!

…

That's it for now, Happy Twittering!
Biz Stone and The Twitter Team
http://twitter.com/biz

I started started using Twitter at the beginning of December. Like John Gruber and my colleagues at the Iconfactory, I loved our new “water cooler for the Internet.” I was, however, unhappy with using Twitter via the website or Dashboard widgets.

While taking a shower in the middle of December, an idea struck me: it wouldn’t be hard to hook up Twitter’s new API to the Cocoa networking classes and display a table with tweets. So I dried off and started prototyping: the next day I had the world’s first Twitter client running on my Mac.

A few days later, I checked all my code into our repository and Twitterrific was born:

r174 | craig | 2006-12-20 17:54:11 -0800 (Wed, 20 Dec 2006) | 1 line

Initial import

There was a problem, however.

As I started to implement the user interface, it was clear that nouns and verbs were needed. Menu items with labels like “Post a Twitter Update” were both wordy and boring. And as someone who loves language, using a phrase like “Refresh Twitterings” made the hairs on the back of my neck stand up.

So we started calling them “twits”; more as a placeholder than anything. Using the term in January 2007 felt just as awkward as it does today:

@Dan: my wife was using the Mac when your twit popped up, followed by “there’s a guy named Dan who’s looking for love”. Classic.

(Thanks to Jordan Kay at Twitter for digging that tweet up. Also, the “Dan” is Dan Benjamin—in those early days we hadn’t figured out screen names, and as far as I knew, there was only one Dan on Twitter!)

Luckily, things were about to change. On the 3rd of January, I checked in a temporary application icon. I always check in something crappy as an inspiration for the talented folks I work with:

r215 | craig | 2007-01-03 13:46:11 -0800 (Wed, 03 Jan 2007) | 1 line

Added a temporary application icon. Updated preferences panel (with quit and about info.) Tweaked on window size. Added expanded size to preferences. 

Less than 24 hours later, David Lanham sent me something much better.

I couldn’t check it in quickly enough:

r225 | craig | 2007-01-04 13:21:01 -0800 (Thu, 04 Jan 2007) | 2 lines

Added new app icon

We didn’t know it at the time, but this is also the moment when a bird became synonymous with Twitter. Prior to that point in time, Twitter’s only identity was a logotype.

Work was proceeding at a very fast pace during the first week of January 2007. Beta releases were frequent and widely distributed. Fortunately, the folks at Twitter were using our app with its snazzy new bird icon. One of our beta testers was an API engineer named Blaine Cook who sent me the following email:

From: "Blaine Cook" <[REDACTED]>
To: "Craig Hockenberry" <[REDACTED]>
Date: Thu, 11 Jan 2007 18:29:01 -0800
Subject: Twitterific

Hey Craig,

I work on Twitter with Jack, and just wanted to ping you re: Twitterific. First off, great work - I love it, and I think so does everyone else in the office! :-)

Two thoughts; first, how about changing "twit" to "tweet" - the "official noun" is "Twitter Update", but that's boring...? 

Second, I'm in the process of building a real (re: flickr-style) authentication API, so that you'll be able to obtain tokens for users without having to store their usernames and passwords. I don't want its pending release to stall your development or release date, since we will continue to support basic auth for existing clients, but would you be interested in beta-testing the api machinations? 

Thanks again for Twitterific!

blaine.

(In retrospect, this email is also the first hint that we spelled the app’s name wrong!)

It’s rare to have unanimous agreement when naming things in software, but in this case everyone loved the word “tweet”. I quickly updated both the app and the website:

r263 | craig | 2007-01-12 11:46:22 -0800 (Fri, 12 Jan 2007) | 1 line

Changed "twits" to "tweets". Removed auto launch of Twitterrific web page. Added link to Twitterrific web page in config window.
r2183 | craig | 2007-01-12 11:44:07 -0800 (Fri, 12 Jan 2007) | 1 line

Changed "twits" to "tweets"

And not a moment too soon! We released the first version of Twitterrific just three days later with the following copy on the product website:

About Twitterrific

Twitterrific is a fun little application that lets you both read and publish posts or “tweets” to the Twitter community website. The application’s user interface is clean, concise and designed to take up a minimum of real estate on your Mac’s desktop.

This is the first time “tweet” appeared on the Internet in reference to something you do on Twitter.

Our new app was a hit with users everywhere. We even got a mention in Twitter’s next newsletter:

From: "Biz Stone"  
Date: Wed, 17 Jan 2007 07:37:07 +1100
Subject: =Things Are Heating Up At Twitter

Hello Twitter-ers!

…

Continued Hotness: Twitterrific

The folks over at The Icon Factory have created a brilliant little application that lets you both read and post updates to Twitter. The application's user interface is clean, concise and designed to take up a minimum of real estate on your Mac's desktop. Twitter headquarters is sporting this little jobbie on every monitor in the house! Download it for free from The Icon Factory web site.

Twitterrific: http://iconfactory.com/software/twitterrific

…

Things are heating up!
-Biz Stone and The Twitter Team
http://twitter.com/biz

Unfortunately, the work I had done to expunge “twit” from our app was not complete: I had forgotten to remove it from some button tooltips. After the release of version 1.1 on January 25th, “twit” was gone for good.

Even though the use of the word “tweet” spread quickly, Twitter took awhile to embrace the new terminology. Even after several months, “twitter-ers” were still “twittering”.

As far as I know, the first time “tweet” appeared on Twitter’s site was when they referred to our product. (And yes, there was a point in time when the founder of Twitter would send us feature suggestions!)

Almost a year later, “tweet” was used on the company blog (but again, in a quote by a third party).

The word “tweet” didn’t appear unquoted on Twitter’s blog until June of 2008. Coincidentally, it was in reference to the WWDC where we won an Apple Design Award for Twitterrific!

It still feels strange to hear a word I helped create be mentioned over and over again in the media. It’s a great word to go along with a great service, and in the end, I’m just happy we’re not calling each other twits!

Addendum – July 13th, 2013

I dug around through my Twitter archive and came up with some interesting tweets that show how and when the first Twitter client came to be.

The first notion that Twitter didn’t belong solely on the web happened on December 5th, 2006 (a couple of weeks before the first check-in in the Twitterrific repository.) This line of thinking was inspired by a tweet John Gruber had posted about the Dashboard widget he was using:

Less than an hour later, I posted this:

A couple of days later, I started poking around with the new Twitter API:

(Note that in the early days of Twitter, the website was designed around @jack’s original idea of posting status messages. The user name was implied in the post, hence “Craig Hockenberry” “is experimenting”.)

By the 20th of December, I felt confident enough in the state of the project to go public (that’s also the day that the prototype code got checked into the repository):

At the Iconfactory, everyone gets a two week Christmas break. I’d rather code than shop :-)

Unlike many products, we knew the name of what we were building very early on:

And from this point on, I never posted from the website again:

Here’s the first tweet with a source parameter (that tells Twitter which client posted the tweet.) We worked with Twitter engineering to implement this, and for a long time Twitterrific was the only source besides “web”. Note that this happened just two days before the release!

Of course on January 14th, 2007, the release was announced on Twitter:

Been There, Done That

We’re all thinking a lot different today.

Designers and developers alike are coming to terms with Apple’s latest iteration of iOS. As I tweeted just before the announcement, there is only one way to describe it:

shock |SHäk| noun
• a sudden upsetting or surprising event or experience.

Those of us who’ve been around awhile had a similar experience 13 years ago. Apple switched from the Classic interface in Mac OS to a new Aqua interface. As fate would have it, I was in the room with some of my colleagues when Steve Jobs introduced a UI “that you wanted to lick.” We all left that keynote in the same state of shock as we experienced yesterday.

I think it’s useful to look at the history of Aqua while thinking about the future of iOS 7.

Some designers are saying that the new look is “over the top.” The same thing was said about Aqua over a decade ago. And in succeeding years, that original UI has continuously been refined to what we see today.

We’ve become accustomed to Apple’s incremental approach which continuously refines their products. This is typically an additive process where new features are included or existing ones are improved.

But with major user interface changes such as Aqua or iOS 7, Apple has another tendency: they overshoot the mark. Their incremental approach then becomes one where unnecessary items are removed (such as Aqua’s stripes) or improved (excessive shadows and transparency are toned down.)

There’s a good reason for this: it’s much easier to take away elements from a design than it is to add them. Simplicity is achieved by removing that which is not really needed.

One parallel with iOS 7 and Aqua that I don’t expect to see: an evolution that takes over a decade. There are a couple of reasons for this.

The first is that the pace of development for iOS is much faster than we’ve ever seen for OS X. Ask any developer and you’ll hear the same thing: it’s a constant struggle to keep up with Apple’s improvements on iOS. Shit happens, and it happens quickly.

Another is the amount of time Apple’s designers have had to work on this project. The decision to put Jony Ive in charge of the interface design happened in October: a mere eight months ago. A major overhaul of a system-wide interface takes much longer than that.

It would not surprise me to learn that the developers had a very short time with the graphical assets we saw yesterday (think in terms of weeks.) This would also explain why the first beta is only available for smaller screens. The development work to support larger screens is relatively easy, but specifying the layouts and generating the assets is much harder.

Another important aspect to consider is the conditions where this new user interface was being evaluated. Every iOS developer who was using iOS 7 prior to yesterday’s announcement was using a security screen. These screens distort the colors and other elements on screen. Try looking at your laptop screen with polarized sunglasses and you’ll see what I mean.

Apple’s “doubling down on secrecy” also played a part. No friends or family were able to see an engineer’s work-in-progress. It’s likely that no one outside the engineering organization was able to give feedback on what they saw. I can think of a few types of users where this kind of criticism is essential: kids that can’t read, friends with vision impairment and parents with failing eyesight.

The good news, and reason I think that we’ll see many improvements before the fall, is because these kinds of surface changes are relatively easy to implement.

Which leads me to my final points: what are the most exciting parts about what happened yesterday?

It’s hard to tell from the keynote, but all of the interactions that surround the app you’re using are vastly superior. Unlike the visual redesign, the work on Springboard feels more mature. It’s likely that work has been underway for a much longer period of time (probably before last year’s WWDC.) Moving around in iOS is so much more fluid and natural.

Like with Aqua, these fundamental changes in how things work will stick around for a long time. We may complain about how things look in the short term, but improvements in usability will be something that we value much more in the long term.

But more importantly, and more subtly, is the change of focus within the apps themselves. In the design of Twitterrific 5, we went through the process of figuring out what content was most important and then designing controls around that information. Previous designs focused on the control structure first and then filled it with content.

(It’s also interesting to note that apps like Twitterrific and Vesper, which take this content-centric approach, also immediately feel at home on iOS 7.)

It’s clear that Apple’s designers have done the same thing: their focus has shifted towards content. I can’t wait to see what happens to the iOS ecosystem when other designers and developers follow their lead. That path forward won’t be easy, but it will take the platform to a whole new level. Yet another example of “can’t innovate any more, my ass”.

A Retina Web

A tweet this morning by James Duncan Davidson got me thinking about the future of Retina images on the web. Before I start talking about the future, let’s take a quick look at the past.

There was a time, not too long ago, where many of us were trapped behind 56kbps modems with 256 color displays. Much time and effort was spent on hacks that made images work well within those constraints. High compression settings and dithering with limited color palettes all combined to get the best quality from the hardware of the day.

Thankfully, as hardware became more capable, these hacks have become a distant memory. Our “solutions” completely ignored the effect of increased bandwidth and didn’t age gracefully.

Now, let’s look at the present. We’re at another tipping point with network speeds and display resolutions. Mobile networks are getting a lot faster and displays have reached a point where we can’t see individual pixels. And attempts to work around current limitations feel dangerously close to those of the past.

There is a movement to improve HTML so it’s more responsive to a wide range of devices. There’s also Javascript that replaces images dynamically. To me, there are a lot of similarities between these techniques and the hacks we had in the late 90’s.

The main problem is that it’s very difficult to determine what type of image is best for the viewer. Screen size is no longer a good metric: my iPad 3 has more pixels than my desktop computer. Similarly, my iPhone’s LTE is nearly an order of magnitude faster than the wired DSL connection in my office. As the device and network ecosystems become more diverse, this problem will continue to get harder to solve. (Remember how much fun sniffing User Agent strings was?)

The only sensible way to move forward is to use a “one size fits all” approach.

Of course, your visitors with the most capable hardware and network won’t be served the most optimal image. Nor will those who have older screens on slower connections.

Your job is to figure out what aggregate size works best for your audience, not to try and outguess what kind of device or network I’m using. Use image compression to create a payload that keeps everyone happy and as needs change adjust that size accordingly.

Behind The App: Twitterrific 5

I’ve always loved shows that take you behind the scenes of creative efforts: Project Runway and Classic Albums being two of my favorites. Here’s one about the development of Twitterrific 5.

Since a lot of the people reading this aren’t developers, I’m going to keep the jargon to a minimum. You’ll be able to enjoy this piece even if you don’t know what an Xcode is.

Statistics

To get an idea of the scope of the project, and see who worked on it, let’s look at a few numbers.

The first source code file was created on February 15th, 2012. Since that first check-in, there have been 2032 changes resulting in 824 files. Of those files, 73% are source code, 25% are images, and 2% are other assets such as fonts and sounds.

Sean Heber was responsible for 976 changes, while I came in second with roughly half as many (557). Tyler Anderson made 397 commits and David Lanham followed that with 95. Anthony Piraino and Gedeon Maheux picked up the rest.

We did weekly beta releases between October 26th and November 19th. The following day, we submitted the build to Apple for approval, which happened one week later. The app was released today, which is actually yesterday in Japan. :-)

Twitter Changes

If you’re at all interested in Twitter’s development ecosystem, you know that approximately six months into our product development there were some major changes announced.

In August, a posting on Twitter’s developer blog announced that changes were coming. In spite of the new requirements and limitations, we were happy to know that our API access wasn’t going to be revoked. Since the early days of the project, we had been worried that third-party development might be eliminated completely.

As more details about API 1.1 became available in September, we became even more upbeat about the changes. There were a lot of improvements in the API and the new infrastructure was extremely robust. Adapting our existing code to the new API took very little time and allowed us to simplify a lot of our internal code. It’s good to know that management’s decision to control the core Twitter experience hasn’t affected their great API engineering.

At this point in time, we also learned that we had plenty of user tokens for the upcoming version. We agreed with our friends at Tapbots, there is no reason to panic.

One downside to the limit of user tokens is that we can’t afford the “cost” of a free app. If someone downloads a free version of Twitterrific and then uses it once, we can never reclaim that token. Tokens are a scarce resource that developers have to manage carefully in order to recoup their development costs. If you’re holding out for a price drop with our app, you’ll be disappointed. The price of Twitter apps is going to rise from now on.

Development Approach

So when you have five people working on a piece of software, how do you go about it?

This time around, we took a much more design-centric approach. When you have a large project, be it a movie or a piece of software, you have to have someone calling the creative shots. For Twitterrific 5, that person was David Lanham.

We’d done Twitter clients before and honestly weren’t that enthused about doing another one. That was until we saw a complete and clickable prototype that David had created. That “wow!” moment you have when you launch and start to use Twitterrific 5 is something we experienced last February. We all knew we had to make this real, even if it was a bit crazy. Our foreman, Gedeon Maheux, made the call and the project began.

Some natural pairings occurred between the three developers and single designer.

As senior developers, Sean Heber and I decided to split the workload between the front-end and the back-end. Sean had a part in everything you see on screen. I had a part in everything you see going over port 443 (for you non-developers who won’t get that joke, that’s the secure network connection that the Twitter API uses.)

This turned out to be a great decision. The user interface doesn’t depend on knowledge of how data is transported over the network, processed and then cached in a database. In fact, in the early stages of the project, much of our back-end existed as a separate project with no user interface. It used automated tests that exercised multi-threaded access to the Twitter API. This independence between the UI and the network services allows new APIs to be added quickly and easily.

(AND IT MAKES ME KING OF THE BACK END IF YOU KNOW WHAT I MEAN)

One of the benefits of writing your own version of UIKit is that you have a pretty complete understanding on how to use it effectively. All the sexy animations and views you see in the the app are Sean’s doing. As he continued to amaze us all, we came up for a word for what he does: juice. For example, just the other day, he closed an issue titled “Add JUICE™ to Photo view”. (You’ll see that change in the 5.0.1 release that’s in review now, and yeah, it’s great.)

Splitting the front and back-end work between Sean and myself had another benefit: we were constantly optimizing our code so that it would make the other guy’s code work better. A lot of people have commented on how fast Twitterrific feels: hundreds of iterations made that happen.

Another pairing was between David Lanham and Tyler Anderson. From the start, we knew that we wanted customers to have control over the appearance of their timelines. Since Sean had done of version of UIAppearance proxy in Chameleon, that was a natural choice to accomplish our goals.

What happened next though, surprised us in a very good way. David started using Xcode.

Since Tyler was writing code that allowed all the appearance modifications to be collected in a single file, it was easy for David to go into that file and tweak the settings to get things exactly as he wanted. Any coder who’s worked closely with a designer had heard these phrases: “Can you replace this image?” “Tweak this color please!” “Nudge that button to the right a few pixels.”

Instead, David was adding files to Xcode and modifying UIColor and UIEdgeInset definitions by himself. Letting the designer take control of his designs, do test builds, and refine the interface produced some amazing results. And it let our developers focus on what they do best: typing code.

As work progressed on the product, we realized we were making something special. When that happens, all sorts of crazy and wonderful things start to form without you really knowing how or why. The best example is when Sean and David added gestures. Twitterrific was already in beta at that point and we were completely happy with the action menus, but the two of them went quiet for a couple of days saying only they were working on “something cool”. And they were right: we can’t imagine using the app without gestures now.

A Clean Slate

So now that you’ve heard about what led up to today’s release, let’s finish with some thoughts about future directions.

As soon as you launch Twitterrific 5, you’ll realize that it’s a clean slate. The visual design is obviously a fresh start, but everything under the covers is as well. When presented with a clean slate, you’re very careful what goes on it. It’s best feature is simplicity. I wrote about Gruber’s First Law of iPhone Development four years ago:

Figure out the absolute least you need to do to implement the idea, do just that, and then polish the hell out of the experience.

That still holds true, and we feel like we’ve done the least and polished the most.

We are well aware that people are going to complain about missing features: push notifications and streaming are obvious examples. But so are trends, and video support, and in-line photos, and… well none of that matters. We believe in building opinionated software.

The product you have in your hands is what we wanted and needed it to be. As the tagline on the website says, “A simply beautiful way to tweet.” We achieved that goal.

Personally, I find myself actively disabling notifications in most of the apps I install these days. Notifications are great when used in moderation, but it’s very easy to use them to the point of distraction. Since I read Twitter as free time permits, I don’t need a reminder. Similarly, a constant flow of streaming tweets interrupting my day sounds more like a bug than a feature.

But guess what? That doesn’t matter either. I’m just one of the opinions that made this software.

And now we’re going to start listening to our customer’s opinions. We’re all excited to get feedback from a larger audience and see how that fits in with our new minimalist vision. If you think Twitterrific is good now, just wait until you see what happens with your collaboration.

Don’t design for early adopters

If you’re like me, the iPad has changed how you look at computers in just a matter of weeks. The possibilities for this device seem endless. It’s natural at this point to start thinking about the future, and to do that thinking in terms of the past.

As an example, we’ve been getting plenty of feature requests for Twitterrific that ask for features and capabilities that exist in other mobile and desktop software. That’s not surprising, since one of our early decisions with the iPad app was to trim the app down to its bare essentials.

Part of this had to do with schedule constraints. Sixty days was not a lot of time to build a product from scratch.

But a more important reason for paring back the design was to simplify the user interface. A new kind of user is about to be introduced to a computer that they can actually use: less interface is more as far as they’re concerned. We designed our iPad app with our families in mind, not the Twitter power user.

It turns out that our design intuition was pretty good:

The non-tech-savvy users want something simple, to push an icon and get your e-mail and go online. With the iPad, people don’t feel intimidated by it.

Mary Elizabeth O’Conner

To this technical-ninny it’s clear
In my compromised 100th year,
    That to read and to write
    Are again within sight

Of this Apple iPad pioneer.

Virginia

Even folks that have access to the latest and greatest technology are preferring the iPad over more complex devices. Initial statistics also show that the iPad has an older demographic.

Of course, 300,000 geeks like you and me don’t fall into that category. We’re the first ones standing in line at the Apple store, and the first ones to use all this cool new software. And we know all the things that apps “used to do”. And we want all sorts of other bells and whistles. And we’re wrong.

As a developer, you should be very careful about this early feedback for your app. Simplicity is the name of the game in this new world order. You don’t maintain simplicity by adding tons of features.

Two of the most requested features after the 1.0 release of Twitterrific for iPad were Instapaper support and photo uploading. If you think about these things, both have a high cognitive load. To use Instapaper, you need to know that:

  • The service exists, and that you can signup for an account.
  • That you can install a bookmark and use it to save pages from your browser.
  • That these saved pages can be synced to your iPad using another application.

For photo uploading, you have to know how to do one of these things in order to “get a picture”:

  • Use the camera connection kit to transfer photos, or
  • Take a screenshot with a non-intuitive gesture (the power and home buttons), or
  • Tap and hold on a picture in a web page and save it to an album, or
  • Create events in iPhoto and sync them with iTunes

Ask yourself if you could explain any one of these things to your mother in less than 25 words. I know I can’t and I’m pretty good with this kind of stuff.

Of course, these are both useful features and we added both of them in subsequent releases. In the case of Instapaper, the feature doesn’t even show up in the UI until you go into the Settings app and add your account information. My mom will never see it.

Photo uploading is a simple button on the compose screen that lets you choose a photo from your library. Eventually, our mothers will figure out how to add things to the photo library and use that feature. But they’ll be happiest when a future device let’s us put a “Take Picture Now” button on that screen.

It’s very easy to get caught up in the excitement this new device has generated in the last month and a half, but the real thrill will be in a year’s time when people who’ve never used a computer will be telling you how much they love your app. And there will be a lot more than 300,000 of them…

Updated: Check out similar thoughts from my colleages: David Lanham and Gedeon Maheux.