The recent release of xScope 3.0 is our first product to use the new application sandbox that will soon become a requirement for submission to the Mac App Store. I’d like to share some experiences and advice on how to use it in your own products.
First off, Ivan Krstić and the rest of the team [...]
A lot of people I know and respect have been commenting on problems associated with the iPhone mute switch:
John Gruber – On the Behavior of the iPhone Mute Switch
Andy Ihnatko – Unmuting on The Mute Question
Marco Arment – Designing “Mute”
Guy English – Mute This
Both sides of the argument have valid points-of-view. This really is a [...]
The bank we use for our business account recently mandated the use of a product called Trusteer Rapport while accessing our information online. Although Mac OS X doesn’t have any problems with “increasingly sophisticated malware in the online environment”, I do need to periodically check our accounts and transactions so I proceeded with the installation.
The [...]
I’m old enough to remember a time before the Internet. I know what it’s like to develop software both with and without a worldwide network.
Little has changed with the process of software development since the 1980’s. Of course there have been improvements in our tools and techniques, but the basic act of creating software products [...]
Dear Steve,
I’m one of the developers that is affected by the Lodsys patent infringement claim. I’m writing not to beg for your support, but rather to give you a better idea of how this legal action affects the average iOS developer.
We’re a small company. We have 12 employees that have created 14 products for Mac [...]
When we released Chameleon at the end of last month, we thought we’d try something new to raise funds for the project. Selling T-shirts and stock icons seemed like a pretty good way. Boy, were we wrong.
Since March 22nd, we’ve sold 17 shirts. If you do the math, that will pay for less than a [...]
To date, the Iconfactory’s contributions to open source have been fairly small. That just changed: in a big way.
I’ll be honest here—we’re a bit nervous about this release. We’re not used to revealing our work before we’re completely happy with the results. We’ve spent over nine months getting this far, but there’s so much more [...]
Apple has recently released Xcode 4—a major part of this release is an overhaul of the user interface. Change in your development environment is always a bit disruptive, but overall I think the move towards a single-window environment that adapts to different working modes is a good thing.
But this post is not to debate these [...]
It’s no secret that the Mac App Store is a terrific new distribution channel for developers. Apple also provides plenty of documentation on how to prepare your app for submission.
Unfortunately, there’s not much information on how to create a product that can also be distributed through more traditional channels, such as your own product website. [...]
It’s no secret that “multitasking” is one of the great new features of iOS 4. Unfortunately, many people have a misconception about what Apple has implemented. Hopefully this short essay will help you understand the restrictions and the good reasons for having these limits.
On your desktop, multitasking means that any application or process can run [...]
