I’m old enough to remember a time before the Internet. I know what it’s like to develop software both with and without a worldwide network. Little has changed with the process of software development since the 1980′s. Of course there have been improvements in our tools and techniques, but the basic act of creating software [...]
Dear Steve, I’m one of the developers that is affected by the Lodsys patent infringement claim. I’m writing not to beg for your support, but rather to give you a better idea of how this legal action affects the average iOS developer. We’re a small company. We have 12 employees that have created 14 products [...]
Here we are on the brink of a new iPhone OS product introduction and developers are facing yet another crunch with device IDs for Ad Hoc testing. Apple currently lets each iPhone developer, whether a company or an individual account, assign 100 devices for testing purposes. A large chunk of those available devices get used [...]
As a result of my last essay, it has come to my attention that there is a simple and effective way to get Apple’s attention for critical bug fixes. An email to appreview@apple.com that explains the critical problem and which product is affected will help speed your update through the system. Use this email address [...]
As we approach the first anniversary of selling things on the iTunes App Store, I’d like to take the opportunity to look at where we’ve been and where we’d like to go. A lot of good things have happened since last July 11th, but there’s still much room for improvement. Note: These words may be [...]
If you’re reading my essays, it’s likely that you’re selling some kind of software on the Internet. (Or soon will be.) To be successful at this endeavor, you need to monitor your sales and plan development around the revenue. Ask anyone who’s had success with a software product, and I can guarantee you that they [...]
