Unless your Internet tubes are broken, you’re probably aware that we released Frenzic for the iPhone today. It’s been a long time coming, but we’re all very proud of what we’ve accomplished—and very grateful for the great feedback we’ve been getting. As always it’s been a great pleasure working with Wolfgang Ante on this game.
But […]
One of the great things about the NDA being lifted is that a lot of great books about iPhone development are finally being published. It’s about time: for many months the top search hit on this site has been iphone app development. A lot of new developers need guidance.
Last week, Addison-Wesley contacted me saying that […]
During the early days of iPhone software development, there were no mechanisms for doing beta tests. Those of us on the bleeding edge were developing apps with very little peer review and beta testing.
Luckily, I have friends who are a lot smarter than me. And we banded together with one primary rule: you don’t talk […]
If you’ve written an application for the iPhone, you’ll eventually encounter a customer problem that you can’t reproduce. Of course, you’ll want to get a copy of the customer’s data and preferences so you can replicate the environment they are working in. And then you’ll realize that it’s a total pain in the ass for […]