Unless your Internet tubes are broken, you’re probably aware that we released Frenzic for the iPhone today. It’s been a long time coming, but we’re all very proud of what we’ve accomplished—and very grateful for the great feedback we’ve been getting. As always it’s been a great pleasure working with Wolfgang Ante on this game. […]
Search Results for “bot”
One of the great things about the NDA being lifted is that a lot of great books about iPhone development are finally being published. It’s about time: for many months the top search hit on this site has been iphone app development. A lot of new developers need guidance. Last week, Addison-Wesley contacted me saying […]
If you’ve written an application for the iPhone, you’ll eventually encounter a customer problem that you can’t reproduce. Of course, you’ll want to get a copy of the customer’s data and preferences so you can replicate the environment they are working in. And then you’ll realize that it’s a total pain in the ass for […]
People have asked which part of our Twitterrific application for the iPhone was hardest to develop. There were many challenges, but the one I found most onerous was scrolling in the UITableView. The code we shipped in 1.0 was obviously flawed. Scrolling was jerky. We weren’t happy with it and neither were users. There was […]
Having just presented a talk at C4[2] about the human factors involved in developing touch-based applications, I find it rather ironic to see the Nike + iPod integration move into the latest iPod touch. Why? Because I see some serious problems with how our bodies will interact with this device and its software. Note: These […]